The new 3D system is the product of the best minds on both the Nuke and Katana teams applying a deep understanding of USD and production pipelines. Nuke’s 3D system was revolutionary in its time-however, as projects have grown in scale and complexity, it was no longer up to scratch. “The new 3D system is one of the biggest updates to Nuke in its history at Foundry. Juan Salazar, Director of Product at Foundry, comments: cat files and ready to be run as Nuke nodes, plus many other enhancements to help accelerate artists. Nuke 14.0 also gives users access to new path and mask knobs that work intuitively with their workflow, as well as new light nodes, material and shader workflows, and much more.įoundry is releasing the 3D system as a beta feature and has created a new forum space to allow artists to collaborate, feedback and build the next generation of 3D compositing workflows.Īlongside all of this, Nuke users can experience updates to the UnrealReader which enables support for Unreal Custom Render Passes, the introduction of cloud-based login licensing and Cattery, a free library for third-party machine learning models converted to. This allows artists to easily view, navigate and manage complex 3D scenes. Foundry’s unique approach to USD-native workflows combines the scalability and performance of USD with maintaining the simplicity of compositing workflows and offering pipelines the flexibility to create new USD-based integrations.Īs part of this revamp, Nuke has introduced a dedicated scene graph. The first release of the Nuke 14 series brings a completely revamped beta 3D system that comes equipped with more than 40 nodes and a USD-based architecture, improving performance and scalability when working with large scenes. Foundry, the leading developer of creative software for the Media and Entertainment industries, today announces the release of Nuke 14.0.
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